

Amelie Clement
Digital-industry executive with two decades in business and corporate development, strategy and product management, with a focus on interactive entertainment. Advisor to companies from start-ups to major enterprises and VCs.
splice.ai GmbH was founded in Vienna to build conversational interfaces at a time when that meant messenger bots and hand-crafted dialogue trees. We shipped games that were played entirely inside a chat, developed our own interface suite for non-linear dialogue, and learned what makes a conversation worth having.
Large language models changed the tools, not the craft. Today splice.ai works on agents, voice and multimodal interfaces — for our own products, in our gaming lab and as advisors to companies that want conversational AI to work in production, not just in a demo.


Digital-industry executive with two decades in business and corporate development, strategy and product management, with a focus on interactive entertainment. Advisor to companies from start-ups to major enterprises and VCs.


Technical artist and programmer with more than 15 years of experience. His wide-ranging skills and profound knowledge form the technical backbone of the team.


Over 30 years in the games industry as producer, designer and creative director. He has worked on top titles such as Warcraft 3 (Blizzard) and Diablo 2.